Raytracing Simulation of nebular media
This is a subpage of the homepage of Werner Benger.
The images provided here have been created by an raytracing algorithm, which incorporates
the numerical solution of the radiation transfer equation.
Here are:
- Demonstration of a nebular medium:
-
The effect of scattering of light during the transmission of a sphere filled
with tiny particles, which is illuminated from a light source shining from above,
is shown here.
-
The central ikosaeder sends light out and the beams become
visible in this atom-like simulation.
- Pure Atmospheric scattering effects:
- Sunset , seen over the ocean on a cloudless day.
- Sunset under the same circumstances, but with Mie-scattering.
- Simulation of clouds:
(All calculation times are on a 387/33MHz)
- High layers of Altocirrus . Sun is 10 degrees above the horizon.
(9h51m)
- Smooth Cumulus clouds, when the sun is on the same position
as in the preceding simulation. Please note the shadows of the clouds which are projected
on the atmosphere.
- Cumulus clouds, same configuration as before, sun is at 10 degrees,
but now seen from a viewpoint of 1500m above sea level.
The cloud layers range from 2000m-4000m.
- Same cloud configuration as before, but with the sun at one degree
above the horizon. Seen from the ground (3m above sea level).
- Same cloud configuration as before, but with the sun exactly
at the horizon.
- The setting sun (one degree above the horizon) is shining through
layers of dense clouds. (1d 1h46m)
- Zoom of the preceding image. View angle is 10 degrees. (1d 1h 6m)
- After sunset. The sun is one degree below the horizon. (18h23m)
- Very dense cloud simulation with sun at 10 degrees above horizon,
at one degree above horizon and zoom of the sun
setting behind the clouds. Same weather conditions, with the sun
exactly at the horizon
(and Zoom).
Last not least: The sun one degree below the horizon.
- And for hackers: Here is the source code of the main module
of the simulation program. Sorry, comments are in german.