In this sense, the scenery input language is C++ itself, therefore empowering the writer of some scenery description with the full power of C++, at the same time eliminating any parsing overhead. Still, the scenery description is very simple, but it may also be a complex C++ program or be an integrated part of some large C++ application.
Therefore, Light++ needs to be compiled by the user from the source code. Light++ source code is available under the Light++ Copyright License:
download link | created at |
Please keep in mind that Light++ is neither GNU nor OpenSource (see the copyright notice for details), but it's intentionally free for personal and academic use. Please ask in case of questions.